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Tom Looman

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13 New C++ Course Lessons Published, C++ State Trees and more!

New Course Lessons, C++ State Trees Code Samples and More Progress continues to be steady on the courses, including continued work on the open-source Project "Orion" which feeds back into the courses and tutorials with advanced topics on C++ and Performance. 13 New lessons for 'Professional Game Development in C++ and Unreal Engine 5' Since the last newsletter I have added 13 new lessons including some performance profiling, a new buff system, GameplayTag hierarchies and the latest Assignment...

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GPU Profiling & Optimization in Far Far West! The Co-op Cowboy Shooter "Far Far West" released into Early Access and I was able to record 1-hour of profiling and GPU optimizations on the project! New Video on GPU Profiling Nanite Masked Foliage, Decals and more... In my new 1-hour long video we tackle a variety of performance issues found through Unreal Insights. The list of used CVARs and other tools are available in the companion article. The goal is to add several more Case Study lesson to...

New Optimization Article, C++ Course Lessons, "Orion" Sample Game Updates Progress is steady on the courses and updates to the blog, including continued work on the open-source Project "Orion" which feeds back into the courses and tutorials with advanced topics on C++ and Performance. New Article: Adding Trace Counters to Unreal Insights & Stats System The original post about adding new cycle counters for Unreal Insights and the Stats System has been overhauled enough to consider it an...

New Articles, New Course Lessons, and more in 2026... I have been rather busy, in this newsletter you can read some of the more important updates, and what's coming in early 2026. New Article: Setup Rider for Unreal Engine C++ I have published a complete C++ setup guide for JetBrains Rider with Unreal Engine 5. Including troubleshooting errors you might run into during installation or first compiling your Unreal project. A few personal preferences and settings are included, depending on how...