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The New C++ Course, GPU Optimization Videos, JetBrains GameDev Day, and find out What's Next There is a lot of news to share! The biggest being the relaunch and five-year anniversary of the Unreal Engine C++ course. Rebuilding My Unreal Engine C++ Course for UE5.6+ Rebuilding the entire course took me more than a year of recording, including research, and editing. It has finally launched last week and I am very proud of the result! Please consider sharing the relaunch with a friend or...
The Unreal Engine 5 C++ Course Relaunches Today My C++ course is rebuilt with 30+ hours of new lessons, updated gameplay systems, and a refined curriculum. Five-Year Anniversary Five years after the original C++ course launched, I have rebuilt it from the ground up in Unreal Engine 5.6, supporting newer versions including UE5.8. Over the past year, I have rebuilt the course project, redesigned its gameplay systems, expanded and reorganized the curriculum, and re-recorded every lesson. Five...
New Article: Unreal Engine 5.8 Performance Highlights It is possibly the last Performance Highlights overview for Unreal Engine 5. The release of UE 5.8 marks the final release before Epic Games is moving development efforts to Unreal Engine 6. That brings the focus of 5.8 to stabilize and optimize existing features (Although plenty of experimental features were added). A couple of major performance oriented improvements include MegaLights becoming production-ready and Lumen receiving a new...