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New lessons for the C++ and Optimization Courses, plus looking for reviewers! I've added 8 new lessons across the UE5 C++ and Optimization courses, including new Nanite case studies and a new enemy spawn system section. The C++ course is also getting close to its V2.0 release. 3 New Optimization lessons! The 'Complete Game Optimization for Unreal Engine 5' Course has 3 new lessons in the Case Study section: Nanite - Optimizing Overdraw (VisBuffer) Nanite - Auditing Shading Bins (Empty Draws)...
New Course Lessons, C++ State Trees Code Samples and More Progress continues to be steady on the courses, including continued work on the open-source Project "Orion" which feeds back into the courses and tutorials with advanced topics on C++ and Performance. 13 New lessons for 'Professional Game Development in C++ and Unreal Engine 5' Since the last newsletter I have added 13 new lessons including some performance profiling, a new buff system, GameplayTag hierarchies and the latest Assignment...
GPU Profiling & Optimization in Far Far West! The Co-op Cowboy Shooter "Far Far West" released into Early Access and I was able to record 1-hour of profiling and GPU optimizations on the project! New Video on GPU Profiling Nanite Masked Foliage, Decals and more... In my new 1-hour long video we tackle a variety of performance issues found through Unreal Insights. The list of used CVARs and other tools are available in the companion article. The goal is to add several more Case Study lesson to...