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The New C++ Course, GPU Optimization Videos, JetBrains GameDev Day, and find out What's Next There is a lot of news to share! The biggest being the relaunch and five-year anniversary of the Unreal Engine C++ course. Rebuilding My Unreal Engine C++ Course for UE5.6+ Rebuilding the entire course took me more than a year of recording, including research, and editing. It has finally launched last week and I am very proud of the result! Please consider sharing the relaunch with a friend or...
The Unreal Engine 5 C++ Course Relaunches Today My C++ course is rebuilt with 30+ hours of new lessons, updated gameplay systems, and a refined curriculum. Five-Year Anniversary Five years after the original C++ course launched, I have rebuilt it from the ground up in Unreal Engine 5.6, supporting newer versions including UE5.8. Over the past year, I have rebuilt the course project, redesigned its gameplay systems, expanded and reorganized the curriculum, and re-recorded every lesson. Five...
New lessons for the C++ and Optimization Courses, plus looking for reviewers! I've added 8 new lessons across the UE5 C++ and Optimization courses, including new Nanite case studies and a new enemy spawn system section. The C++ course is also getting close to its V2.0 release. 3 New Optimization lessons! The 'Complete Game Optimization for Unreal Engine 5' Course has 3 new lessons in the Case Study section: Nanite - Optimizing Overdraw (VisBuffer) Nanite - Auditing Shading Bins (Empty Draws)...