Course Updates, New C++ Article and more coming in 2026


New Articles, New Course Lessons, and more in 2026...

I have been rather busy, in this newsletter you can read some of the more important updates, and what's coming in early 2026.

New Article: Setup Rider for Unreal Engine C++

I have published a complete C++ setup guide for JetBrains Rider with Unreal Engine 5. Including troubleshooting errors you might run into during installation or first compiling your Unreal project.

A few personal preferences and settings are included, depending on how minimalist you like your code editors.

Steady Progress on 'Professional Game Development in C++ and Unreal Engine 5' Course

I previously announced early access to the total rework of the Unreal Engine 5 C++ Course. Progress is steady with now more than 19 hours of content completed and available to all students. That means it's nearing completion (final duration expected around 25-30 hours), yet I still have some exciting sections coming such as: data-oriented programming, State Trees, and persistence!

Newly added Sections:

  • Enemy Monsters (AI, Behavior Trees, EQS)
  • Assignment 4 (Flee & Heal Behaviors)
  • Action System (similar to Gameplay Ability System)
  • GameplayTags
  • Expanding Attributes System
  • Assignment 5 (Attributes)
  • Debugging & Polish

New lessons for 'Complete Game Optimization for Unreal Engine 5'

Once the C++ Course Upgrade has concluded I will continue adding optimization content at a much higher pace. I did recently add two new lessons on Collision & Physics that you can watch below.

New Lessons

If you haven't recently checked the curriculum, you can find other new lessons marked with the 🆕 icon.

Smaller Updates

  • The Co-op Action Roguelike Sample Game has been named "Project Orion" and received its own landing page for future updates. I have a lot more to share about this soon, currently receiving new features every week.
  • The blog website has been completely moved over to a new backend (Jekyll) and received a ton of improvements to make it easier to maintain and make small updates to existing articles and publish new ones.
  • I did some optimization work on Far Far West, an upcoming co-op shooter, expect some Case Study lessons for the Optimization Course later this year!

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Tom Looman

Learn the Unreal Engine techniques used by AAA studios and experienced indie developers. Join 8000+ developers receiving my latest articles, optimization tips, and course updates.

Read more from Tom Looman

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The Unreal Engine 5 C++ Course Relaunches Today My C++ course is rebuilt with 30+ hours of new lessons, updated gameplay systems, and a refined curriculum. Five-Year Anniversary Five years after the original C++ course launched, I have rebuilt it from the ground up in Unreal Engine 5.6, supporting newer versions including UE5.8. Over the past year, I have rebuilt the course project, redesigned its gameplay systems, expanded and reorganized the curriculum, and re-recorded every lesson. Five...

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