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New Article: Unreal Engine 5.8 Performance Highlights It is possibly the last Performance Highlights overview for Unreal Engine 5. The release of UE 5.8 marks the final release before Epic Games is moving development efforts to Unreal Engine 6. That brings the focus of 5.8 to stabilize and optimize existing features (Although plenty of experimental features were added). A couple of major performance oriented improvements include MegaLights becoming production-ready and Lumen receiving a new...
New Course Lessons, C++ State Trees Code Samples and More Progress continues to be steady on the courses, including continued work on the open-source Project "Orion" which feeds back into the courses and tutorials with advanced topics on C++ and Performance. 13 New lessons for 'Professional Game Development in C++ and Unreal Engine 5' Since the last newsletter I have added 13 new lessons including some performance profiling, a new buff system, GameplayTag hierarchies and the latest Assignment...
GPU Profiling & Optimization in Far Far West! The Co-op Cowboy Shooter "Far Far West" released into Early Access and I was able to record 1-hour of profiling and GPU optimizations on the project! New Video on GPU Profiling Nanite Masked Foliage, Decals and more... In my new 1-hour long video we tackle a variety of performance issues found through Unreal Insights. The list of used CVARs and other tools are available in the companion article. The goal is to add several more Case Study lesson to...