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New Article: Unreal Engine 5.8 Performance Highlights It is possibly the last Performance Highlights overview for Unreal Engine 5. The release of UE 5.8 marks the final release before Epic Games is moving development efforts to Unreal Engine 6. That brings the focus of 5.8 to stabilize and optimize existing features (Although plenty of experimental features were added). A couple of major performance oriented improvements include MegaLights becoming production-ready and Lumen receiving a new...
New lessons for the C++ and Optimization Courses, plus looking for reviewers! I've added 8 new lessons across the UE5 C++ and Optimization courses, including new Nanite case studies and a new enemy spawn system section. The C++ course is also getting close to its V2.0 release. 3 New Optimization lessons! The 'Complete Game Optimization for Unreal Engine 5' Course has 3 new lessons in the Case Study section: Nanite - Optimizing Overdraw (VisBuffer) Nanite - Auditing Shading Bins (Empty Draws)...
New Course Lessons, C++ State Trees Code Samples and More Progress continues to be steady on the courses, including continued work on the open-source Project "Orion" which feeds back into the courses and tutorials with advanced topics on C++ and Performance. 13 New lessons for 'Professional Game Development in C++ and Unreal Engine 5' Since the last newsletter I have added 13 new lessons including some performance profiling, a new buff system, GameplayTag hierarchies and the latest Assignment...